Meta description:

When performing an action that deals Piercing damage, the character may spend 3 SP to apply the Needle status effect to the affected target for 5 seconds. While Needle is active, each time the target uses a Move action, they suffer 1d4 Piercing Damage halfed by a successful free Vigor test. Reapplying Needle while it is already active resets the duration to 5 seconds; the effect does not stack.

  • Name:

    mNeedleI

  • Displayed name:

    Needle I

  • Description:

    When performing an action that deals Piercing damage, the character may spend 3 SP to apply the Needle status effect to the affected target for 5 seconds. While Needle is active, each time the target uses a Move action, they suffer 1d4 Piercing Damage halfed by a successful free Vigor test. Reapplying Needle while it is already active resets the duration to 5 seconds; the effect does not stack.

  • Cost:

    expCost(300,450)-0

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      piercingDamage

    • Description:

    • Variables:

      vNeedleDamage.add(1) vNeedleDuration.add(5)

    • Script:

    • Action effects:

      • Use case:

        3*vApplyNeedle

      • Name:

        Needle

      • Description:

        You can spend 3 SP to inflict Needle for vNeedleDuration seconds (vNeedleDamaged4 Piercing damage / move).

      • Script:

        mNeedle.create.effects(Needle) mNeedle.description.set(Every time the creature perform a move action, they suffer vNeedleDamaged4 Piercing Damage halfed by a successful free Vigor test.) mNeedle.duration.set(vNeedleDuration) mNeedle.activate()

      • Variables:

        vApplyNeedle.choice(Needle,[Not apply,Apply],[0,1])

  • Upgrades: