Meta description:
When performing an action that deals Piercing damage, the character may spend 3 SP to apply the Needle status effect to the affected target for 5 seconds. While Needle is active, each time the target uses a Move action, they suffer 1d4 Piercing Damage halfed by a successful free Vigor test. Reapplying Needle while it is already active resets the duration to 5 seconds; the effect does not stack.
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Name:
mNeedleI
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Displayed name:
Needle I
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Description:
When performing an action that deals Piercing damage, the character may spend 3 SP to apply the Needle status effect to the affected target for 5 seconds. While Needle is active, each time the target uses a Move action, they suffer 1d4 Piercing Damage halfed by a successful free Vigor test. Reapplying Needle while it is already active resets the duration to 5 seconds; the effect does not stack.
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Cost:
expCost(300,450)-0
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
piercingDamage
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Description:
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Variables:
vNeedleDamage.add(1) vNeedleDuration.add(5)
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Script:
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Action effects:
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Use case:
3*vApplyNeedle
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Name:
Needle
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Description:
You can spend 3 SP to inflict Needle for vNeedleDuration seconds (vNeedleDamaged4 Piercing damage / move).
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Script:
mNeedle.create.effects(Needle) mNeedle.description.set(Every time the creature perform a move action, they suffer vNeedleDamaged4 Piercing Damage halfed by a successful free Vigor test.) mNeedle.duration.set(vNeedleDuration) mNeedle.activate()
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Variables:
vApplyNeedle.choice(Needle,[Not apply,Apply],[0,1])
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Upgrades: